Base Categories for Defense
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Base Categories for Defense
Base Categorization:
I. Enclosed: Any base with a wall that wraps completely around and area.
A. Resource Protector: HQ positioned separately, focus on resources
Interest: Easy medals; Difficult resources
Weakness: Any troop; HQ positioning
Strength: HQ distraction; Insufficient time after
B. HQ Protector: Resources positioned separately, often outside walls; focus on medals
Interest: Moderate medals; easy resources
Weakness: Scattered infantry; Minimal turret range
Strength: Without turret centered starship strikes, a perfect win is near impossible
II. Open Plan: Any base in which walls are used only to slow attackers down; few/no continuous walls
II. Distributed: Base Scattered across map
A. Distributed (decentralized): Base spread apparently at random across map
Interest: Varies (Often shield-dependent)
Weakness: Scattered infantry/vehicle groups
Strength: Scatters troops; Makes easy pickings for turrets
B. Distributed (centralized): Base spread across map, but around a central point
Interest: Varies (Often turret-dependent)
Weakness: Not enough turret coverage; Spawn gaps; Specialized troops
Strength: Slow to destroy; Spawn traps; Only corner/edge spawn possible
C. Distributed (multiple centers): Base spread into multiple separate parts (Often according to corners or shields)
Interest: Easy resources; Easy medals (Generally)
Weakness: Focused attack with vehicles and infantry; little/no turret crossfire
Strength: Proton mortars against clustered infantry; Sectional independence; Time-favored
III. Semi-Enclosed: Any base which uses continuous walls on only a certain area, and defends parts by other means
A. Corner trap: Base built in the corner of the map; Turrets, walls, and shields often in corner; open on opposite side
Interest: Moderate medals; Moderate Resources
Weakness: Non-corner attacks; Scattered infantry; Vehicle support; Turret-centered starship strikes
Strength: HQ often placed in corner; Almost all corner attacks fail; Extreme turret crossfire in corner
B. Spawn Trap: Base with spawning area in critical location; Can be strategic or accidental
Interest: High medals; High resources if you attack properly
Weakness: Little outer turret coverage; Often easy to attain HQ and resources; Scattered and focused infantry
Strength: High turret crossfire in certain areas; Traps
C. Shielded: Base with concentrated walls in some areas; Shields cover the missing portions
Interest: Low medals; Low resources
Weakness: Shield targeting vehicles; Focused infantry; Wall-based starship strikes
Strength: Good attack distribution; Turret crossfire
Please Note:
*The best bases are often hybrids of these
*Heroes are considered vehicles for the purposes of this categorization
http://www.swcommander.com/viewtopic.php?f=3&t=19140
I. Enclosed: Any base with a wall that wraps completely around and area.
A. Resource Protector: HQ positioned separately, focus on resources
Interest: Easy medals; Difficult resources
Weakness: Any troop; HQ positioning
Strength: HQ distraction; Insufficient time after
B. HQ Protector: Resources positioned separately, often outside walls; focus on medals
Interest: Moderate medals; easy resources
Weakness: Scattered infantry; Minimal turret range
Strength: Without turret centered starship strikes, a perfect win is near impossible
II. Open Plan: Any base in which walls are used only to slow attackers down; few/no continuous walls
II. Distributed: Base Scattered across map
A. Distributed (decentralized): Base spread apparently at random across map
Interest: Varies (Often shield-dependent)
Weakness: Scattered infantry/vehicle groups
Strength: Scatters troops; Makes easy pickings for turrets
B. Distributed (centralized): Base spread across map, but around a central point
Interest: Varies (Often turret-dependent)
Weakness: Not enough turret coverage; Spawn gaps; Specialized troops
Strength: Slow to destroy; Spawn traps; Only corner/edge spawn possible
C. Distributed (multiple centers): Base spread into multiple separate parts (Often according to corners or shields)
Interest: Easy resources; Easy medals (Generally)
Weakness: Focused attack with vehicles and infantry; little/no turret crossfire
Strength: Proton mortars against clustered infantry; Sectional independence; Time-favored
III. Semi-Enclosed: Any base which uses continuous walls on only a certain area, and defends parts by other means
A. Corner trap: Base built in the corner of the map; Turrets, walls, and shields often in corner; open on opposite side
Interest: Moderate medals; Moderate Resources
Weakness: Non-corner attacks; Scattered infantry; Vehicle support; Turret-centered starship strikes
Strength: HQ often placed in corner; Almost all corner attacks fail; Extreme turret crossfire in corner
B. Spawn Trap: Base with spawning area in critical location; Can be strategic or accidental
Interest: High medals; High resources if you attack properly
Weakness: Little outer turret coverage; Often easy to attain HQ and resources; Scattered and focused infantry
Strength: High turret crossfire in certain areas; Traps
C. Shielded: Base with concentrated walls in some areas; Shields cover the missing portions
Interest: Low medals; Low resources
Weakness: Shield targeting vehicles; Focused infantry; Wall-based starship strikes
Strength: Good attack distribution; Turret crossfire
Please Note:
*The best bases are often hybrids of these
*Heroes are considered vehicles for the purposes of this categorization
http://www.swcommander.com/viewtopic.php?f=3&t=19140
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